# Blackwater Handbook

# Information

Blackwater is a private military corporation that excels in providing platinum service to its affiliated companies and paying customers. The purpose of Blackwater is to provide protection, security, specialist training and upholding the contracts given to us.

We are highly trained individuals that seek adventure, challenge and loyalty. Any member of Blackwater can be approached about contracts and depending on the severity of the contract, it may be brought to senior members.

Blackwater troops are strong, intelligent and tactical. They will hunt and destroy anyone that comes in the firing line of the corporation. Most of the members come from a military background so they are able to keep calm in high stress situations.

Our financial status comes from our personal affairs and operations that are done under strict “Confidentiality Rules”.

The reason for Blackwaters current situation in Altis is they have been hired by the UK Government to assist the Altis Government with the current influx of rebel activity, this will be achieved by trying to hit the rebels logistics supply, the north east of Altis is highlighted as the most likely place rebels are using to import and stockpile contraband, as this area is sparsely patrolled by the Altis police, wherever possible working with the Altis government Blackwater are to assault rebels at every opportunity.

# Recruitment

On wanting to join Blackwater you will have to put in a none recorded application so only the command and the CEO’s of the Blackwater will see. This will be assessed and looked at carefully by our command team and you should have an answer within a 48 hour period of your application being put in.

If you are Accepted you will be given a short interview to confirm you know who we are and what we do.(you have 3-4 days after being accepted to complete your interview after this you will be denied due to our capped slots)

If you are Denied you will be told to re-apply in 1-2 weeks to give you some more time to learn who we are.

If you Pass the interview you will be put onto a probation period that will require you to complete 3 days within Blackwater, plus basic training to be eligible for promotion to Corporal (Cpl.)

If you Fail the interview you will be put on a cooldown for 12 hours, but if you fail it thrice you will have to reapply

Once you complete your 3 days, plus basic training, you become eligible for a promotion to Corporal.

If you Pass your basic training you will be eligible for promotion.

If you Fail your basic training the trainer will decide on your cooldown period

If after 3 attempts at basic training you still have not passed you will be removed from Blackwater as your services are no longer required.

# Activity and Leave

All individuals of Blackwater are expected to remain active throughout their time in the faction. Periods of unexplained inactivity can result in demotion and removal from Blackwater.

If you have a reason for inactivity, you should request LOA or reduced hours, however in reduced hours, you will not be eligible for promotion. Whilst on LOA you won’t be able to be active in Blackwater.

Rank Inactivity Period Reduced Hours Period
Private 3 Days - Blackwater Termination Not Available
Corporal 5 Days - Blackwater Termination 2 Days a Week - 4 hours min.
Sergeant+ 5 Days - Blackwater Inactivity Notice
5 Days - Blackwater Termination
3 Days a Week - 5 hours min.

# Ranks

Blackwater Ranks Corporation Ranks Description
General (Gen) CEO The Gen/CEO of Blackwater will put the changes and effects in order which theboard have chosen and run as an overall.
Colonel (Col) Deputy CEO The Col/Deputy CEO will be there to assist the CEO’s in the changes of the faction,while assisting in the running of the faction.
Major (Maj) Vice CEO The Maj/Vice CEO will make sure that the managers of Blackwater are doing theirjob in the conduction of all lower staff in their jobs.
Captain (Capt) Manager The Capt/Manager’s job in Blackwater is to make sure that the Senior Staff are doing their job correctly and efficiently or to hand out disciplinary actions to the higher staff.
Lieutenant (Lt) Senior Staff The Lt job is to give out disciplinary actions to staff and to complete the manager's job when they are either away or absent.
Warrant Officer (WO) Senior Staff The WO/Team Leader is the backbone of the staff; their job is to take control of situations and make sure that the team is running to standards.
Staff SGT (SSgt) Staff The SSgt/Senior Staff is there as a mum to look after lower staff in their normal roles.
Sergeant (SGT) Staff The Sgt/Staff’s role is to complete their basic duties handed to them by the Team Leaders.
Corporal (Cpl) Staff The Cpl/Staff’s role is to complete their basic duties handed to them by the Team Leaders.
Private (Pvt) Apprentice The Pvt/Staff’s role is to complete their basic duties handed to them by the Team Leaders.

# Promotions

All promotions will be carried out during the weekly meeting unless authorized by the Board.

Blackwater Ranks Time in rank
Colonel (Col) - General (Gen) N/A
Major (Maj) - Colonel (Col) N/A
Captain (Capt) - Major (Maj) N/A
Lieutenant (Lt) - Captain (Capt) N/A
Warrant Officer (WO) - Lieutenant (Lt) 21 Days
Staff SGT (SSgt) - Warrant Officer (WO) 14 Days
Sergeant (SGT) - Staff SGT (SSgt) 7-14 Days
Corporal (Cpl) - Sergeant (SGT) 7 Days
Private (Pvt) - Corporal (Cpl) 3 Days + Basic Training

Early promotions can only be authorized if all Generals agree and the reasoning is substantial, and this can only be by a maximum of 4 days.

# Returning Members

Here are the rules around members returning if they left or were removed from Blackwater. This must be followed at all times unless approved by the Generals

If you want to return, you have to fill in an application. When your application has been accepted you will have to do an interview in order to get your returning rank. When your returning rank is a private you will have to do the basic training in order to get the rank of Corporal.

Leaving cooldowns Private - Corporal Sergeant - Staff Sgt WO - Major Colonel+
1st - 1 week cooldown Private Corporal Sergeant Warrant Officer
2nd - 2 week cooldown Private Corporal Sergeant Warrant Officer
3rd - 1 month Cooldown Private Private Corporal Sergeant
4th - Blacklisted Command decision Command decision Command decision Command decision
Kick cooldowns Private - Corporal Sergeant - Staff Sgt WO - Captain Major+
1st - 2 weeks Private Private Private Private
2nd - blacklisted Command decision Command decision Command decision Command decision

# Rules

# Section 1 - General

1.1 - You must follow the chain of command at all times.

1.2 - Professional roleplay must be the top priority at all times.

1.3 - When communicating within Blackwater, You must give clear and concise information. Any trolling on coms will lead to disciplinary action.

1.4 - If you are caught killing/betraying/stealing from Blackwater members then you will face removal and possible blacklist.

1.5 - Do not go on patrol alone when there are other Blackwater members online as this leads to the increase of kidnapping. This includes doing runs by yourself.

1.6 - Treat everyone with respect unless they have disrespected Blackwater.

1.7- No carrying firearms around Kavala Firearms need to be put in backpacks or in vehicles.

1.8 - Playing as a rebel will get you removed and blacklisted, so don't do it. But you are allowed to carry a SMG to protect yourself (Vermin, ADR, Sting, Protector)

1.9 - Playing with non-members in the Teamspeak channels is allowed as long as they are a ride-along or contracting Blackwater, this must be with Lieutenant + permission

1.10 - Do not actively look for gunfights all the time. They are ok to do but not all day. Keep roleplay as a first priority and gun fights second.

1.11 - No baiting police. This includes driving police vehicles. Firearms are legal.

1.12 - Your name on Teamspeak, Discord and in-game should be the same as your database name. Slight variants are fine, such as “J^mes” instead of “James”.

1.12.1 - If you wish to change your name, speak to a Captain+ for it to be updated.

1.13 - Redzone: You are allowed to go in redzone if you have Cpt+,Deputy/Chief permission

1.14 - You are only allowed to cut/scrap vehicles that are used against Blackwater.

1.15 - Do NOT activate PD raids unless we have been contracted.

1.16 - Don't wear a mask unless contracted or on operation.

1.17 - If you are on operation or contracted you are required to wear a mask and you will be treated as rebel by police.

# Section 2 - Equipment

2.1 - You may pick up another gun in combat ONLY if you are about to run out of ammo (1/2 Mags left) once the situation is over you must re-gear at Blackwater Outposts/HQ.

2.2 - Do not wear anything you do not have access to.

2.3 - You can only use gear/vehicles on normal patrol if you are whitelisted for it. Gear you don’t have access to can be used in operations when having Lt+ permission.

2.4 - Ghillie suits can be worn in operations or when used to effectively conceal your position as a marksman (LT+ permission)

2.5 - The patrol uniform is standard for the organization and you are expected to wear it.

2.6 - No selling gear.

2.7 - Do not drive TFU/Police Qilins around unless it’s used for cap/red zones.

2.9 - Only 1 Hellcat (Armed) can be taken out at any given time.

# Section 3 - Taxing/Bribing

3.1 - Protection money is mandatory.

3.2 - You may tax a legal run for protection.

3.3 - Do NOT tax empty vehicles.

3.6 - The maximum you can tax for a run is 25% of their profit.

# Section 4 - Contract

4.1 - Lt+ can sign contracts These may include, but are not limited to;

  • Assassinations

  • Hostage rescue/capture

  • Protections

  • Bank of Aruby

    4.2 - Capt+ can sign Police Lockup and Police Abandoned outpost.

    4.3 - Capt+ can sign Gangbase contracts.

# Section 5 - WarZone

6.1 - Blackwater must send in an unarmed individual to negotiate with the Police/Rebels.

6.2 - Whilst negotiations are happening Blackwater are not to enter the compound

6.3 - Once negotiations have been called off, the negotiator must be at least 500m away from the compound before Blackwater can push

6.4 - Blackwater are not obliged to comply with any hostage demands, the demands made are to be decided by the negotiating member

6.5 - If you die during the major, you are not to return to the situation even after your 15 minutes of NLR

6.6 - Failure to comply with these rules will result in removal from Blackwater

# Section 7 - War Supplies

7.1 Only 2 belt fed weapons per situation

7.3 Use of War Supplies must be authorised by Colonel+ or Chief of Units

# Discipline

As staff in the Blackwater you are expected to follow all Blackwater Rules and Server Rules, if you are found to be breaking any of these rules, disciplinary actions will be taken against you.

Server Bans - If at any circumstances you are banned from the server you may also be removed from Blackwater. This will be dealt with as a case by case problem that will be looked at by the command and board.

Breaking Blackwater / Server Rules - If you are caught at any time breaking Blackwater Rules, disciplinary action will be taken against you. If you are caught at any time breaking Server Rules this will be reported to an admin and you may receive a ban and the risk of removal.

# Disciplinary Procedure

1st Warning: 2nd Warning: 3rd Warning:
This will result in a note on your name, a warning and possibly denying you access to a further promotion in the nearby future. This will result in you having a punishment conducted and you will receive a demotion which could be temporary or permanent. This will result in removal and possibly blacklist depending on your offence against Blackwater.

If it is within 2 weeks of receiving your warning you can ask to speak to a member of command and appeal your disciplinary action, This will be discussed in the board meeting, if the appeal is denied you need to accept the result.

Blackwater Generals can instantly remove any member from Blackwater for any gross misconduct.

# Equipment

Ranks Weapons Specialist Equipment Clothing Vehicles
General Armed Qilin, Offroad HMG,Armed 4WD
Colonel Strider,Ifrit
Major
Captain
Lieutenant MK1 ,Spar 16S,MXSW Flashbang Officer Uniform
Warrant Officer SPAR-17, Mk14,Mk18 Ghillie Suits
Staff Sergeant AK12
Sergeant Promet, Promet GL,Promet MR, Promet SG, AK12 U Prowler Light, Qilin
Corporal MXC, MX, MXM, Katiba Carbine, Katiba, Katiba GL, Type 115 Wetsuit, Pilot Uniform Carrier Rig (4) Hatchback sport
Private Fake Pistol(Starter), PO7,Rook, Vermin, SDAR, Spar 16, Car-95 Patrol Uniform, Carrier Lite (3) SUV, OffRoad (All Variants), Hatchback,Hemtt (All Variants), Truck (All Variants),Tempest(All Variants), Vans

# Blackwater Holiday

To be entitled to a holiday you need to have served a minimum of 6 weeks within Blackwater, the Blackwater holiday is used to relieve some stress. You can also take a Blackwater holiday to the Police. The rules around Blackwater holidays are as follows:

  • You must submit a holiday form and wait for it to be accepted by a Colonel or General.

  • You must have been in Blackwater for a minimum of 6 weeks straight, and be a Corporal.

  • You must wait 8 weeks before being eligible for another holiday, exception:

  • CRU must wait 4 weeks before being eligible for another holiday

  • You must not have any active warning points.

  • The Blackwater holiday lasts for 4 days.

  • You can be pulled off holiday at any time, should Command deem it necessary

  • Cannot actively seek to engage Blackwater members.

  • You must not tell people that you are off-duty. You are on holiday and therefore no longer Blackwater.

  • Maximum number of members on holiday at any one time is 4.

  • Maximum number of Command on holiday at any one time is 2. (Lieutenant +)

# Police Holiday Rules:

  1. If a member of Police/Blackwater joins Police/Blackwarer on their designated Holiday, they will be whitelisted as SGT in Cops, and Sgt in Blackwater. The unit command such as CTR, NCA, NPAS & SRT may whitelist them within their unit.

  2. If a member of Police/Blackwater during their Holiday within the Police/Blackwater, break Police/Blackwater rules or come to intentionally troll, they will be blacklisted from the Police and punished within Police/Blackwater with full correspondence between Generals & Commissioners

  3. Players must not join opposing faction for intelligence gathering or sharing cop/bw information, this will lead to cross faction punishment

Please note, all the above can be overruled by a General.