# General Rules

These rules are what we stand by, however, all bans are subject to Staff discretion. If you disagree with any ban, please contact a 'Staff Lead' or open a ticket on our Discord to discuss your ban.

# 1.1 General Server Conduct (GSC)

Use your common sense, most people that play Arma know the basics of Roleplay and Life servers, so follow the general Arma community rules if they are not specified below.

# 1.2 Roleplay Standards

If you are not inside a Red-Zone, you must roleplay to an acceptable standard at all times. You are permitted to break character if needed, however, you must try to match the depth of roleplay of the people around you in the situation.

  • You are permitted to roleplay in any lanuage you wish, however, you must speak in English as standard.

  • You must be able to communicate in English to a reasonable standard.

# 1.3 Excessive Combat / Player disruption

Excessive robbing/killing of newer or less equipped players is not permitted.

# 1.4 Value of Life

You must appropriately value your life at all times. E.g. no kamikaze or trying to resist against a robbery when you are outnumbered or they are positioned in an advantaged position (behind you or out of sight).

# 1.5 RDM

You must initiate on others before you engage in combat with them:

  • Provide an instruction and a threat to their life before shooting.

  • Example: "Put your hands up or I will shoot you."

  • Reasonable time must be given to the person to perform the instruction.

  • Initiation must be made in English.

  • This rule does not apply when inside Red-Zones.

# 1.6 VDM

You cannot use your vehicle as a weapon to damage other players or their vehicles.

  • Vehicle to Vehicle combat is permitted inside Red-Zones.

# 1.7 NLR (New Life Rule)

If you are killed, you are not permitted to return to the area for 10 minutes and keep at least 700m away.

  • This rule does not apply in the redzone.

# 1.8 Roleplay Protection

Killing or disrupting players that are currently on-duty as a roleplay job is not permitted. (NHS/AAA/Lawyer)

  • This rule no longer applies if the NHS member is clearly reviving players in active combat.
  • This rule no longer applies if the AAA member is clearly repairing vehicles in active combat.
  • This rule no longer applies if the Lawyer is carrying a firearm or is taking part in illegal activity.

# 1.9 Factions

Police The Police are the core of Altis Life, to this end we expect high levels of Roleplay at all times, these rules are server rules, not police rules.

  • Police Distribution Police may not abuse the free equipment they are given, i.e. selling equipment, storing it logging off and logging back on to use it as a civilian. Exception: Police can give away equipment if under duress within RP, however, this does not include the Cyrus, Mar10 and ghost hawk.

  • Police Communication Police must be on TeamSpeak and in a police channel whilst in-game and on-duty.

  • Police Legalities Police cannot take part in Rebel activities whilst part of the Altis Police Force.

  • PCSO Hostage PCSO’s can not be taken as a hostage, that includes restraining them. They are to be robbed, allowed to leave or killed (Inform them why beforehand). If they have been robbed and are allowed to leave, they are to move to at least 1km from the incident before they can rejoin the situation.

  • Police Backpack Police equipment can be stolen and worn by rebels, apart from the backpacks (they do not exist within roleplay)

  • Exploiting backpack (Police) Police can not exploit the invisible backpack. If within an RP situation you put something in your backpack, you can not use it until the situation is over.

NHS The NHS is a vital part of Altis Life, to this end, we expect high levels of Roleplay at all times, these rules are server rules, not NHS rules.

  • NHS Distribution NHS may not abuse the free equipment they are given, ie selling equipment, storing it logging off and logging back on to use it as a civilian.

  • NHS Communication NHS must be on TeamSpeak and in an NHS channel whilst in-game and on-duty.

  • Abusing NHS You can not rob from, kill or kidnap a member of the NHS.

# 2.0 Zones

Green Zone Also known as the Safe Zone.

  • Fighting rules This is a safe area marked in Green. No killing, shooting or crime of any kind is permitted in this zone (apart from speeding).

  • Retreating You cannot retreat to green zones for safety. Police are still allowed to use non-lethal force in this area but should provide roleplay prior to engaging! Who doesn't love a good foot chase?

  • Storing guns / items You are not permitted to store illegal guns/items in a house inside the green zone (crime).

Blue Zone Also known as the Police Zone.

  • Police zone This area is marked in Blue. Anyone is permitted to retreat to a blue zone, this is a police station and anyone should be able to seek the protection of the police, rebels are not permitted to chase them in there to get their friends back, same as the green zone no killing, shooting or crime of any kind is permitted in this zone, if rebels want to attack request it from an admin (you need valid reasoning, not just "we want too").

  • War Zone When a war zone spawns over a blue zone (I.e. Npas Blue zone) All Redzone/War zone rules will be in effect and will overrule blue zone rules. This will apply until the War zone has ended (any current combat in a blue zone MUST stop immediately)

# 2.1 Combat Logging/Storing

  • RP Logging Logging off during any form of RP is not permitted, you are to wait until the situation is fully over before exiting the server, that includes waiting for a revive, disagreeing with a roleplay situation, to try and save gear, etc

  • Respawning If killed you are to fully respawn in a location before logging off. Remember if there was an issue with a situation, you can be compensated.

  • Combat Storing If you have been initiated on or the police are chasing you, you are not permitted to run and store cash or go to the garage to store your vehicle, this includes driving your vehicle into the sea, you are to wait for the situation to be fully over before storing cash or storing your vehicle.

  • End Mission Anyone caught using the end mission/minus exploit will be banned no exceptions.

# 2.2 Majors

Negotiations

  • Negotiations The Police MUST send in an unarmed negotiator, No matter the circustances. NO* police are permitted to enter ANY major crime compound during negotiations
  • The negotiator can be escorted in by an opposing negotiator to verify hostages lives etc
  • Negotiator Clearance If negotiations fail, the negotiator must fully leave the Compound before re-joining the fight (500m) Both sides must NOT fire before the negotiator has cleared a m distance (anyone who shoots before this will be banned)

  • Ongoing Negotiations You are not permitted to take/steal items from any vault whilst negotiations are ongoing, this is considered poor roleplay.

  • Bolt Cutting/Hacking System

  • Hacking System If negotiation is going on during the hacking system being placed, the negotiator must be given the chance to leave the compound, no side is permitted to open fire until the negotiator has left (500m).

  • Planting the hacking system Intentionally not placing the hacking system so you can fight over and over or so you can try again if you lose is Poor RP and is also trying to exploit in game mechanics

  • Lockup/Outpost Bolt cutting The Lockup/Outpost is not a KOS location, regardless of whether bolt cutting has begun, roleplay must take place before any shooting is permitted

  • General Rules Lockup/Outpost area around the Outpost/Lockup robbery is a very dangerous place. Whilst crossfire can happen. Please note, shooting unarmed and people not involved is still RDM, however, if they're armed, it's a matter of protection. This does not mean you can shoot officers that are just driving towards or from the compounds if they are involved shoot them, do not shoot them 1km away when they are just driving up the road.

  • Lockup/Outpost Vehicles

  • Civilians - Once the robbery has started, participating civilians are not permitted to use the garage, no storing vehicles/no pulling out of vehicles.

  • Police - Police who turn up to the robbery are not permitted to retreat and pull out other vehicles to use. Once they return to a garage/blue zone they are no longer allow to return to the Robbery.

  • Interference

Outpost/Lockup Interference No external person/gang is allowed to interfere with the Outpost/Lockup Vault robbery until the Vehicles have left the compound, the robbery is classed as started when the first door is being broken into. If anyone from a different gang enters after this point the first gang is to clearly tell them to leave as the robbery is in progress (do not try to rob them then it is your own fault, and they can engage you). If they fail to leave when they have clearly been told then you are to try and resolve it with them and report it if necessary.

  • Police Lockup Interference No external person/gang is allowed to interfere with the Police Lockup until they leave the yellow cirlce.

  • Police Rules

  • Minimum Police A minimum of 10 police officers (PCSO +) must be online before an Outpost/Lockup is allowed (this is hard coded).

  • Police Lockup/Police Outpost Quitting Any officer caught logging off purposely to get the number below 10 will face a ban.

# 2.3 Air Vehicles

  • NO GROUND TARGETING WITH ARMED HELIS